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Damien Vox
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Posted - 2005.04.06 15:51:00 -
[1]
I have had my Wolf for roughly one week now and have been running 4 280 II's on it. The Low slot set-up I run (I'm still working on whether or not to run a passive or active hardener) is this:
1 Small Tech 2 Rep 1 Kin Hardener (active or passive) 1 Cap Relay 1 RCU
Mids are as always named Cap rechargers (Eutectic or Cap II's)
Now my question is this:
How big of a drop off in damage do 250 II's give you when switching from 280 II's and how much more worth it is it when it comes to your armor tank given you can stick on a second cap relay or at least a PDU II instead of the RCU?
I don't want to purchase the 250 II's if it will not be worth my time in the long run which is why I am asking. No sense in wasting isk if you don't have to.
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Damien Vox
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Posted - 2005.04.06 16:33:00 -
[2]
I have no PG or CPU issues this is all about cap and the tank which is why I'm asking for many opinions.
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Damien Vox
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Posted - 2005.04.06 16:59:00 -
[3]
Edited by: Damien Vox on 06/04/2005 17:02:24 Average damage with Small Arty Spec lvl 3 (working on lvl 4 atm) using 280 II's is 100-110. I'm asking because if I remove the 280 II's it free's up enough PG to allow me to put either a PDU II or second cap relay in the final low slot which increases my cap recharge rate thus helping my tank.
I rarely miss with my 280 II's because I orbit at 15-20km on both frigs and cruisers staying well below my optimal (26km using Nuc, and about 20km using EMP depending on target) so if they try to run or close I have time to react.
I'm not going to switch out to 250 II's if its not worth it because its a large damage loss that won't help me if I can't survive long enough to kill a target. Right now I need the RCU to allow me to run 4 280 II's, if I switch to 4 250 II's I can use a PDU II (7.5% cap recharge rate increase) or a Cap Relay (20%) depending on how much power the 250 II's require.
That would be why I am asking. This is purely a question about whether or not it will make my tank better or not by speeding up my cap recharge rate thus allowing me to run the tech 2 small rep longer or infinitely.
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Damien Vox
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Posted - 2005.04.06 17:15:00 -
[4]
I'll look into the Gyro II if it pays off. I'm more concerned about engagements where I might need to tank one or two inty's or a cruiser in the long run of combat. In short engagments the Wolf is basically the king of frigate combat (not dissing the Ishkur here since I've yet to actually see what one can do) in straight up damage. I just want to survive long enough to be able to do said damage.
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Damien Vox
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Posted - 2005.04.06 17:28:00 -
[5]
Aye. I always carry my secondary set ups with me to the system I'm in (can be expensive if I get ganked) so it isn't like I can't switch out quickly. I am just looking for a nice sound setup that I can use in multiple situations. The Gyro II is a very viable option if I want to do lots of damage quickly and over time if I'm fighting something I know I can handle and want to do so quickly.
I appreciate the help quite a bit and will let you know if it works out alright. Watching your cap die due to your rep sucking it all away is never a good sight so I hope this will help me.
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Damien Vox
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Posted - 2005.04.06 21:10:00 -
[6]
I haven't thought about batteries simply for the sake that the wolf's capacitor is already small (I wish CCP would for once wouldn't screw the minmtar over) capacitor, PG and CPU. I need all the recharge speed I can get unless 2 Cap Relays will hold a small tech 2 that much with small batteries.
As I said I will look into all the options I just need something that can last a bit in combat. Jaguars are easy to fit...Wolf's not so much since their cap is gimped and the PG is as well.
If you have expierence with cap batteries please post because I've used them once and it was a bad expierence.
I would assume you'd look at something like this in the mids and lows with a battery (using 250 II's in this arrangement)
Mids: 1 cap recharger II 1 small cap battery (best available)
Lows:
1 Tech 2 Small REp Kin Hardener 1 Cap Relay 1 Cap Relay/PDU II/Gyro II depending on PG needs.
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Damien Vox
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Posted - 2005.04.06 22:17:00 -
[7]
The Wolf is the damage dealer, Jaguar the speed Assault Frig. So no AB or MWD on the Wolf. It is a pure damage/armor tank ship.
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Damien Vox
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Posted - 2005.04.07 14:07:00 -
[8]
Cummilla, I actually feel safer in my wolf, jaguar or rifter then I do in my tempest. It is all preference. I love to pilot frigs and battleships are just...well...they feel like oversized pods to me when I fly them.
I figured out this set up lastnight (note your recharge rate does not change when putting a battery on your ship from what I could tell) and it allows me to run both the tech 2 rep and the active kin hardener infinitely:
4 250 II 1 Arb Standard
1 Cap Recharger II 1 Cap Battery II
1 Small Rep II 1 50% active kin hardener 2 Cap Relay
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Damien Vox
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Posted - 2005.04.07 14:47:00 -
[9]
I run a pure damage (4 280 II's) when I'm in a group with my wolf. When it is me and one other person or two other persons I will opt for my jaguar (if someone else isn't doing EW) or my wolf with the set up listed above so I can survive long enough to get a few kills. The Gyro II cannot be fitted if you want to tank your wolf. Yes it is a damage dealer, yes it is an awesome and awe inspiring ship with 4 280 II's fitted but I'd rather have a ship that can deal damage and survive then have one that can die in one salvo to a cruiser like it kills frigs.
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Damien Vox
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Posted - 2005.04.07 21:00:00 -
[10]
Haven't checked with mine. I'll look tonight cause I am going to test a PDU II and a gyro II low slot set up on it tonight and see what happens. If it can maintain it for even two minutes I'd be happy. All I know is that I can run the current set up infinitely which is why I'm happy with it.
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Damien Vox
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Posted - 2005.04.07 22:26:00 -
[11]
Edited by: Damien Vox on 07/04/2005 22:26:32 Yes...yes they do hit hard indeed. Just trying to find that nice balance. I may have found it with 4 280 II's, cap battery II, cap recharger II and 2 PDU II's but we'll see. I figure if your running 280 II's you don't need infinite tankage, just a tank that can last a while if need be.
Epofhis, if you don't want to expose the set-up just eve-mail me it.
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Damien Vox
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Posted - 2005.04.08 14:21:00 -
[12]
That would be your opinion Dai'mon. Your entitled to it though I know the majority of wolf pilots and those who fly AF's would think not tanking a wolf is a rather large waste of time and isk.
I worked lastnight on some stuff and finally put together a set-up that will run for 4-5 minutes using both an active hardener and a small tech 2 rep with 280 II's. My problem was I was using a Cap II and a Barton before, I switched to a F-b10 and even the 2.75% made a difference, a big one.
The mids are a Cap II and at least a 17% cap recharger along with a PDU II in the low. You need the RCU in the last slot but you can run it all and it will run for at least 4-5 minutes. I prefer this over any 'pure damage' set up simply because I don't feel like wasting a ship just to deal out 10 more HP per hit.
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